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另外網站Best 4 synonyms for at-last - Thesaurus也說明:Find another word for at-last. In this page you can discover 4 synonyms, antonyms, idiomatic expressions, and related words for at-last, like: finally, ...

國立政治大學 語言學研究所 鍾曉芳所指導 徐翌珍的 近義詞「steady」與「stable」之辨析 (2021),提出At last synonym關鍵因素是什麼,來自於英文形容詞、近義詞、語料庫、搭配詞、生成詞庫理論、問卷。

而第二篇論文國立政治大學 國際經營管理英語碩士學位學程(IMBA) 何小台所指導 平間麗美的 ICONIQ商業計劃書 – 後疫情時代下非接觸式社會之3D虛擬人像全息投影商業化實踐 (2021),提出因為有 3D、虛擬人類、全像攝影、COVID-19、後疫情、非接觸式社會、設計思維、創新、新創、商業計畫的重點而找出了 At last synonym的解答。

最後網站Synonyms for at last in English - Interglot則補充:after an unspecified period of time or an especially long delay 1. finally adv. eventually adv. ultimately; at last; final · ultimately adv. at last adv.

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近義詞「steady」與「stable」之辨析

為了解決At last synonym的問題,作者徐翌珍 這樣論述:

在語言學習的過程中,常會遇到的問題就是如何分辨近義詞,由於這些詞彙的詞義相近,常使非母語者無法正確地使用這些詞彙。近義詞steady與stable同為多義詞(polysemy),各具有數個詞義,而兩者共有的詞義卻較為顯著,使人難以區分,且兩者皆為形容詞,語法特性相近,因此辨別兩者詞義與其使用時機,對於非英語母語者來說相當困難,而至今卻未有相關研究,故本研究將補足此缺口針對近義詞組steady與stable進行詞義分析。本研究首先彙整steady與stable之辭典義,並透過語料庫考察兩者語料詞頻與搭配詞之分佈情形,接著進一步利用詞典義進行抽樣語料標記,結果顯示stable獨有詞義為【保持同樣

原子結構或化學狀態】,而steady獨有詞義則為【規律的持續發展或進行】,另外亦得出兩者共有的詞義為【不易變動】、【情緒不易起伏】、【可靠】。語料庫研究結果呈現兩者共有的詞義皆能修飾搭配詞為「與人相關」之詞彙,因此本研究進一步採用Pustejovsky(1991)提出的生成詞庫理論(Generative Lexicon)中物性結構(qualia structure)概念設計問卷以調查英語母語者與華語為母語的英語學習者在選用steady與stable時是否會受不同「與人相關」的搭配詞影響。研究結果顯示stable傾向描述搭配詞的「形式性角色」,而steady則傾向描述「主事性角色」(形式性角色表

達物件在一個更大的概念域中得以被區分開來的特性;主事性角色表達出物件的起源);句型方面的結果則呈現steady較容易出現在限定句型(attributive)。

ICONIQ商業計劃書 – 後疫情時代下非接觸式社會之3D虛擬人像全息投影商業化實踐

為了解決At last synonym的問題,作者平間麗美 這樣論述:

This thesis is a startup business plan to commercialize the computer-rendered, AI-powered and holographically projected human graphical images called “3D Virtual Humans”. 3D Virtual Human was ideated using the Design Thinking approach of observing the persona behavior. Social distancing and communi

ty lockdowns for the prevention of COVID-19 are creating a restricted living environment (which this thesis calls “the contactless society”) and causing social inconveniences. It is also acting as one of the drivers for the economic slowdown. Furthermore, its influence on mental health is a growing

concern given how it creates social isolation. The fear towards spread of infectious diseases is generating the market demand for touchless transactions through chatbots. How might we add human touch to these faceless transactions and make life easy in the contactless society? This question was the

starting point of the business plan.This business plan identifies the intersection of feasibility, viability and desirability of 3D Virtual Human using various analytical frameworks. Chasm Theory analysis reveals the high production cost as a reason why the virtual humans currently remain only withi

n the entertainment industry and not yet mass adopted in other industries. Process analysis proposes improvement ideas for reducing the production time and cost. Analytical frameworks such as TAM-SAM-SOM, Business Model Canvas, Break Even Analysis logically outline the value proposition, financial f

easibility and business implementation plan.This business plan cautiously draws the line from the current hype of metaverse that contains many unknowns to be a meaningful marketplace. Selecting Japan as the initial scope of market for its “Society 5.0” to build an IoT country, it focuses on creating

a better living experience using holography in the physical environment rather than in the virtual reality through wearable devices. Within the USD 3.92 billion globally serviceable and addressable market of mixed reality, this business plan addresses the strategy to seize USD 230 million sales and

USD 78.85 million net income in Japan in five years.